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Objectivity in social reasearch: Media consumption example; Chapter 5.2 / Laskiene S., Laskyte A., Zuoza A.-K
Type of publication
Knygos dalis / Part of a book (Y)
Author(s)
Title
Objectivity in social reasearch: Media consumption example; Chapter 5.2 / Laskiene S., Laskyte A., Zuoza A.-K
Publisher (trusted)
Univerzita Karlova. Pedagogická fakulta |
Date Issued
Date Issued |
---|
2012-04-08 |
Extent
p. 272-281 : lent., pav.
Is part of
Smysl, cíl a účel ve výchově, umění a sportu : (filosofická reflexe lidského jednání) / Pelcová Naděžda, Hogenová Anna, et al. ; Univerzita Karlova v Praze. Pedagogická fakulta ; [Recenzovali: Antonín Rychecký, Ivana Olšiaková]. Praha : Univerzita Karlova. Pedagogická fakulta, 2012. ISBN 9788072906055.
Version
Originalus / Original
Description
5. Ke smyslu lidské aktivity.
ISBN 978-80-7290-605-5.
Bibliogr.: p. 280-281
Field of Science
Keywords
Abstract
According to C.A.Moser and G. Katton (1980), "social research is a systematized investigation to gain new knowledge about social phenomenon and problems". Social research may be also defined as "scientific undertaking which by means of logical and systematized techniques, aims to: discover new facts or verify and test old facts; analyze their sequences, interrelationships, and causal explanations which were derived within an appropriate theoretical frame of reference, and develop new scientific tools, concepts, and theories which would facilitate reliable and valid study of human behavior". (Young, 1988, p. 30). Is it feasible to carry out a research study of the social phenomenon of media consumption and if yes - how? What is the intention of research on media consumption - to explain the underlying reasons of negative health behaviour, epidemic of obesity, low levels of physical activity etc.? According to M.Siegrist et al. (2011, p. 1), over the last twenty years, the great amount of time that children spend in front of television, computer, and video games has increased and serious negative health effects such as violent behaviour, substance abuse (alcohol, smoking), decreased school performance, poor body image and obesity have become more apparent. Television affects food consumption of children and displaces physical activity. Reducing media use has been shown to be an effective measure in preventing obesity and improving educational achievements. Moreover, incresed physical activity has been demonstrated to combine health benefits with reduced substance abuse. According to A.P.Hills (2009), the epidemic of obesity is impacting an increasing proportion of children, adolescents and adults with a common feature being low levels of physical activity. According to E.A.Vandewater et al. (2004), are at least three hypothesized mechanisms for the relationship between television and video game use and obesity. First, television viewing and/or video game use
Type of document
type::text::book::book part
ISBN (of the container)
9788072906055
Other Identifier(s)
(LSMU ALMA)990000811980107106
Coverage Spatial
Čekija / Czechia (CZ)
Language
Anglų / English (en)
Bibliographic Details
11